White OLED display for Tuning Menu access and telemetry output (where supported).Diffused RevLED strip (yellow, red, and blue LEDs).Compact 280 mm diameter and light weight for crisp response.Tactile rubber grip with blue centre stripe.Not intended for front-mounting the wheel base to a sim racing chassis/cockpit. ClubSport Static Shifter Paddles, available separately). Front-mounted threaded inserts for Fanatec accessories (e.g.Table clamp included, supports 5 to 60 mm table thickness.T-nut rail system on sides and bottom for easily adjustable hard-mounting.Automotive-grade quick release, exchangeable.Slip ring system (life-tested for thousands of hours) provides cable-free delivery of power and data between steering wheel and wheel base.Fanless: wheel base housing is made from aluminium (passive heat sink, core structural component) with composite end caps.Steering axis made from carbon fibre-enhanced composite.High-resolution (contactless) Hall-position-sensor, same as Podium Series.Advanced Tuning Menu allows enthusiasts to fine-tune the force feedback characteristics to suit their driving preferences.Standard Tuning Menu allows beginners to get started quickly without having to worry about settings.Full Fanatec SDK support ensures compatibility out of the box for all major racing games.Patented, exclusive FluxBarrier technology optimises motor efficiency and smoothness.Optional Boost Kit 180 (sold separately) unlocks maximum strength (8 Nm peak torque).Linear, consistent performance (5 Nm peak torque).Direct-Drive system delivers instant, detailed force feedback. ![]() Officially licensed for PlayStation®5 consoles and PlayStation®4 consoles.The official Direct Drive Wheel for Gran Turismo.Selling older games already made - just need porting to PC will make those 'more' profitable and that money can then be invested in making more games - especially as the development costs are much higher as they are taking longer to make. In the early days of the PS5, PS5 games will have a 'small' install base so recouping investment will be difficult in the short term - meaning that they cannot invest as much in new games until enough people buy the older releases. Of course it will cost 'something' to port a game over but the costs are 'negligible' and should increase the profitability of a game and therefore give Sony more money to invest in making games, building up studios etc - if that isn't 'good news' for Console owners, I don't know what is. ![]() It can only help Playstation and Sony Developers - having a 'bigger' install base means that they can put more money into developing games with a greater chance of recovering that investment through sales. I will still buy Playstation 'Console' exclusive on Playstation because I will own a Playstation and not a PC. It doesn't take anything away from the enjoyment I had playing and won't affect my decision on purchasing games in the future. I have never regretted purchasing a game that 'was' exclusive but no longer is/will be. It has NEVER impacted on my enjoyment or decision to purchase the game and I couldn't care if some person I have never met on a different choice of Platform can now play a game I enjoyed. I am of the opinion that it absolutely doesn't matter that 'others' can enjoy a game that only a select group had the opportunity to enjoy for a period of time.
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